Afterparty

Night School Studio original IP

roles: Lead Artist

visual development, concept art, character and environment design, illustration, UI, production design, key art, branding and marketing art

platforms: PC / XBO / PS4 / Nintendo Switch

2019

 
 

In Afterparty, you are Milo and Lola, recently deceased best buds who suddenly find themselves staring down an eternity in Hell.
But there’s a loophole: Outdrink Satan and he’ll grant you re-entry to Earth.

key art

Afterparty_FullGame_HeroArt.jpg

Fully responsible for Key Art illustration, graphic design, Afterparty logo, Afterparty Skull logo. Only Thrall City Island (center) graphic by Beverly Chen.

Afterparty_PDPBG.png

Rough mockups of the Key Art illustration that would be used for all official storefront and box art.

 

key concept art

 

lead character design - milo, lola, & satan

image.jpg
02 Lola 3pass - no glasses.jpg
05 Milo 4pass.jpg

Satan, the final boss, character design

06 satan pose 2.jpg

Rough mockups of in-game loading screen, concept is a flyer for Satan’s house party

Trailer_SatanPosterShot 1080P CLEAN.png

Loading screen in-game

 

drinks of hell

I designed all the cocktail drinks available in the game. Ideas wonderfully provided by writer Adam Hines.

 

Demon Monarch Character Designs

01 sam hill design.jpg

Samantha Hill a.k.a “Sam Hill,” psychopomp cabbie of Hell
Originally designed as a male character, we eventually changed her to be female

Asmodeus rough sketch.jpg
Onoskeles character design 2.jpg
Beezlebub rough sketch 2.jpg

Demon Monarch (boss) designs lineup

 

environment design

BobolyneAlbedo+Final+-+updated+Feistys+etc.jpg

Bobolyne Park: college town full 2D environment

 
Feistys layout Concept.jpg

Feisty’s sports bar

 
DHG-Web.jpg
 
02_Sam Hill Walk Layered FINAL-with lighting 72dpi.jpg

Thrall City Citywalk and Arriving First and Izzard
layout designs by Beverly Chen, paint by me

FirstandIzzard Extended Color rough cropped.jpg
 
BarRevised albedo low res.jpg
02BarRevised 2.jpg

Schoolyard Strangler interior, albedo & color key

 
03Trailer_04_Rooftop 4K Layered.jpg

Schoolyard Strangler, In-game layered background painting

 
 

Hell’s environment assets
Demon character designs by Beverly Chen

 

Welkin Way & Satan’s Mansion
CLOCKWISE: Exploration for Satan’s mansion, Final design for Welkin Way and Satan’s Mansion, and Illustration for Satan’s self-commissioned painting of himself as “The Red Dragon”

 

“Life in Hell” mini comic series

 
 

UI Design and logo work


early blue-sky visual development

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tiki building.jpg
clairechen_variations demon generic.jpg
clairechen_demons1 wip.jpg
09 demon lineup1.jpg
Untitled-11.jpg
05 skyscape 2.jpg
night building scene sample.jpg

Credits:
Creative Direction: Sean Krankel, Adam Hines
Art Direction: Ruel Pascual
2D: Claire Chen, Beverly Chen
3D: Eric Romano, Alex Chavez
Animation: Ruel Pascual, Jen Re
View full credits